This happens, frequently, and can, in many cases, be for the better. A developer, perhaps having monitored message boards or having read e-mails or, in a less optimistic view, having looked at their bottom line, will realize a change is in order if money is to be made. We become tired of the same old franchises, the same old mechanics, the same old stories and gameplay elements, and we want something new. Like Pokemon, it’s adorable and full of personality like Fire Emblem, it’s simple in concept, but complex in actual implementation like King of Fighters, it’s a game that manages to be entertaining each and every single time it comes around and like all three, fans embrace consistency and in most cases loathe change (largely because in most cases the changes are bad).“Â – Me, from my Harvest Moon DS Cute review. “ Harvest Moon is one of those franchises that continues to attract and retain fans despite, and perhaps because of, the fact that the games are largely the same from one iteration to the next.
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